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Sega supermodel emulator gui
Sega supermodel emulator gui











InputAnalogGunUp = "KEY_UP" digital, move gun up InputAnalogGunRight = "KEY_RIGHT" digital, move gun right InputAnalogGunLeft = "KEY_LEFT" digital, move gun left Analog guns (Ocean Hunter, LA Machineguns) InputAnalogTriggerRight2 = MOUSE3_RIGHT_BUTTON InputAnalogTriggerLeft2 = MOUSE3_LEFT_BUTTON InputAnalogTriggerRight = KEY_S,JOY1_BUTTON2,MOUSE4_RIGHT_BUTTON InputAnalogTriggerLeft = KEY_A,JOY1_BUTTON1,MOUSE4_LEFT_BUTTON InputAnalogGunY = MOUSE4_YAXIS,JOY1_YAXIS

sega supermodel emulator gui

InputAnalogGunX = MOUSE4_XAXIS,JOY1_XAXIS In the end, now Im not even sure this is the same problem that Ian was speaking about when posting to AMD, but this workaround seems to work like a charm for the specific issue I was experiencing, so I hope it helps someone who is interested in using this emulator." 16x9 resolutions are not stretched, just have the necessary black bars on the sides.

#SEGA SUPERMODEL EMULATOR GUI FULL#

This made me think maybe it has something to do with the scaling settings in Adrenalin, so I disabled integer scaling- and what do you know? Every resolution I choose to render can now be rendered at full speed in full screen mode, but if I choose a 4:3 resolution instead of a 16:9 one,the image is stretched. Any other resolution I choose cuts the frame rate in half when going to full screen.

sega supermodel emulator gui

Turns out, at least in my case, setting the emulator to render to my native monitor resolution lets me run in fullscreen at full 60 fps, using about 49% of GPU according to task manager. Ive been having this problem trying to run the emulator in default settings. "Hey! Found a simple but strange workaround. I found a post like this on, does it work I don't know.











Sega supermodel emulator gui